﻿package kee.games.maps{	import kee.base.IBaseObject;	public interface IMapTile extends IBaseObject	{		function set isWalkable(value:Boolean):void;		function get isWalkable():Boolean;				function set isClound(value:Boolean):void;		function get isClound():Boolean;		function get xPos():int;		function get yPos():int;			/*	function set floorHeight(value:Number):void; */		function get floorHeight():Number;				function set speedFactor(value:Number):void;		function get speedFactor():Number;				function get mapContainer():IMap;				function get canPushMapTileObject():Boolean;		function get numMapTileObjects():int;				function push(obj:IMapTileObject):IMapTileObject;		function pop():IMapTileObject;				function clear():Vector.<IMapTileObject>;				//function set direction(value:int):void;		//function get direction():int;				//function get xWidth():int;		//function get yWidth():int;	}}